Associate Professor of Game Writing, Computer Game Design Program, College of Visual and Performing Arts
Contact Information
Campus: Fairfax
Office: Art and Design Building Room 2024
Mail Stop: MSN 1C3
Email: shudson3@gmu.edu
Biography
Seth Hudson is Associate Professor of Game Writing in George Mason University’s Computer Game Design Program, situated in the College of Visual and Performing Arts. Hudson received his PhD in Education, with a specialization in Higher Education, from George Mason University in 2018. Hudson’s scholarship explores playful approaches to teaching; game writing pedagogy; portfolio-focused curriculum development; and undergraduate student research and creative activity. Over the past decade, he has presented work at a number of national conferences, including: DiGRA, the East Coast Game Conference, GDC, the Conference on College Composition and Communication (4C’s), and the Serious Play Conference.
Professor Hudson received the Mentoring Excellence Award from Mason’s Office of Student Scholarship, Creative Activity, and Research (OSCAR) in 2020, and was recognized as a Teacher of Distinction by George Mason University’s Stearns Center for Teaching and Learning in 2019. In the classroom, Hudson’s teaching has included: Story Design for Computer Games, History of Video Game Design, Research Methods and Criticism, Character Development, English Composition, Principles of Inquiry and Research, Introduction to Game Design, and Pre-Internship Seminar. In addition to working with students on original research projects, he co-founded and served as faculty advisor/mentor for Mason's undergraduate Games-Engaged Analysis and Research Group (GEAR) from 2014-2018.
Currently he continues his pursuit of scholarship and meaningful collaboration to support student learning and enhance instruction across fields.
Selected Publications & Presentations
Hudson, S. (2022). Approaching a pedagogy of game writing. Taylor & Francis Group. https://doi.org/10.4324/9781003277668
Hudson, S.A. (2021). A research-based approach to game writing pedagogy. ToDiGRA (Online), 5(3). https://doi.org/10.26503/todigra.v5i3.124
Hudson, S. & Willis, B. (2019). A dancer and a writer walk into a classroom. In A. James & C. Nerantzi (Eds.), The power of play in higher education: Creativity in tertiary learning (pp. 253-261). Basingstoke, England: Palgrave Macmillan.
Smith, L., Constantine, L. S., Sauveur, A. Samaras, A. P., Casey, A., Evmenova, A. S., Hudson, S., Lee, S., & Reid, E. S., with contributions from Ericson, R., Ewell, M., Lukes, L., Muir, S., Nelson, J. & Poms, L. (2018). Dwelling in the question: Professional empowerment through complex visual self-study. In Ritter, J. K., Lunenberg, M., Pithouse-Morgan, K., Samaras, A. P., & Vanassche, E., (Eds.) Teaching, learning, and enacting self-study research (pp. 275-295). Dordrecht, The Netherlands: Springer.
Hudson, S.A. (2018). Developing industry-relevant pedagogy. Serious Play Conference. Manassas, VA, July 10th.
Hudson, S., Smith, G., Pinckard, J., Packwood, D., Dilloway, L., McClure, A., & Mateas, M. (2018). Educators soapbox. Game Developers Conference. San Francisco, CA, March 20th.
Colby, R, S., Eyman, D., Hudson, S.A., Magelssen-Green, M., Reed, S., Sierra, W. (2018). Transforming experience into research: Empirical methods for game studies in writing and rhetoric. Conference on College Composition & Communication. Kansas City, MO, March 16th.
Hudson, S. & Eyman, D. (2017). Anyone can play: Forming undergraduate interdisciplinary research around video games. Council on Undergraduate Research Quarterly, 37(4), 41. doi: 10.18833/curq/37/4/4
Hudson, S.A., (2017). Forming and appreciating identity in the games design curriculum. In A. Shahriar & G.K. Syed, (Eds.), Student culture and identity in higher education (pp. 111-125). Hershey, PA: IGI Global.
Education
- MA, English and Comparative Literature, University Cincinnati, 2009
- PhD, Education, George Mason University, 2018